![]() ![]() You will give up some of the difference in power points between your initial power scores in the process, thus you will be required to power back up before your next combat on that level until you’ve wiped out all the creeps.Īs you progress however, you will train in special combat bonuses, be they passive or active, which in turn will greatly alter the level of bad guys you can tangle with. Going into combat is as simple as swiping your pirate onto the enemy’s space at which point you both have at it. By lining up three or more lavender-colored power swords, you add to your overall attack power score which will be used when you finally are adjacent to creeps making their way across the board. Thrust into your first level, you must drag tiles to match swords, assorted piratey objects like fish, crabs, rum bottles, or gold. You begin as a lowly deckhand, in a theatrical play parodying Gilbert & Sullivan’s “Pirates of Penzance,” that involves being a lowly deckhand in a grand pirate odyssey – yes, it is all a little inexplicably meta, but the quests begin to tie it all together. While everyone is going zombie-mode spending precious days (after days) playing Candy Crush Saga, Scurvy Scallywags has sneaked in under the radar to push things a little further, adding RPG elements like combat, character stats, leveling and crafting to the way-overpopulated tile-sliding genre. It will appeal to or at least be familiar to fans of Sony Entertainment Online’s Free Realms MMORPG which uses match-3 and other casual game styles to resolve combat and level progression activities. Scurvy Scallywags takes casual Bejeweled clones to a level worthy of an epic RPG. ![]()
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